And once again, we were shown a ton of really awesome looking battles. Once again the emphasis could not have been more firmly stated as being on story. Of course, the Smuggler needs to be able to do something if the enemy gets too close, and one of his melee options was revealed today: he can kick a baddie in the groin, then shoot him in the head. It was quick-n-simple, letting the blaster fire be aimed at multiple enemies easily and with more safety. This is apparently not unique to the Smuggler, but certainly won't be available to all classes. When approaching trees, rocks, buildings, and so on, a crude faint green blocky figure appears, indicating places the player can lock into to take the cover. This is realised through a cover system unlike any other MMO. The Smuggler has his Han Solo-style blaster pistol, and lacking any heavy armour, is reliant on more tactical, stealthy play. It's pretty special.īut back to that new class. Not just because of the sheer volume of detail, but the artistry with which it's presented. The vistas of the Smuggler's lush world, or the barren wastes in which a Bounty Hunter stalked, were just breathtaking. SWTOR's world looks as if it were created with a watercolour paintbrush. Stylised, it's one of a number of games around at the moment that appears to have taken its inspiration from concept art. The thing I want to report most of all is just how bloody beautiful the game looks.
More details, plus a reaction to our seeing some fantastic battles, below. Described by BioWare as, "The Han Solo fantasy," the Smuggler is a ranged fighter who makes cunning use of a freshly revealed cover system. A new class for BioWare's forthcoming Star Wars MMO was revealed today: the Smuggler.